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Hellrangers
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Devlog
v0.0007 Gregorian
March 11, 2020
by
Team Graveshift
1
Updated: Fixed the pathfinding AGAIN. Went from mp_grid to mp _potential. This means enemies will be AWFUL at strategic grid-based movement, but as dumb demons who only have to pursue the player when...
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v0.0006 Falsetto
March 08, 2020
by
Team Graveshift
1
Updated: Fixed the pathfinding! Turns out if you give an object a Speed variable GMS with no direction will just make them run to the right. New enemy type! The experimentally named 'Sixty Sickle' ene...
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v0.0005 Exterminatus
March 07, 2020
by
Team Graveshift
1
Updated: Still thinking on the name. 'Hellrangers' works internally and as a placeholder, but considering using 'Straight to Hell' Expanded the map and added rudimentary tutorial system Needs Fixing:...
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v0.0004 Deadlift
March 04, 2020
by
Team Graveshift
1
Updated: Changed the name from 'DoomCry' to 'Hellrangers', this way I'm free to pursue the project as it's own thing despite it's obvious inspiration Turned off GMS default splash screen Added style r...
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v0.0003 Catharsis
March 03, 2020
by
Team Graveshift
Updated: Made Royal Punish bullet larger. It's still nearly microscopic off of one charge, but at least you can now see it. Holding down E and firing Royal Punish works perfectly, if you release the b...
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v0.0002 Betrayal
March 02, 2020
by
Team Graveshift
Updated: Fixed the memory issue. It was a result of the Replay file getting HUGE as it tried to record every input. The game will now divide the Replay file every 30 seconds or so (thanks Edan!) Added...
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v0.0001 Aardvark
March 01, 2020
by
Team Graveshift
Updated: Made the Itch.io page Game exists in some small form Strafing behavior is functional RG has been buffed, hard. It's way easier to land blocks now Needs fixing: Memory issues? Testers are repo...
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